Mechwarrior 5 modtools4/6/2023 The mission climate will now change how quickly heat dissipates for all mechs. This mod Expands the Interior of the Leopard Dropship, adding in new Facilities and Rooms allowing for Players to explore their Dropship Fully.ĭespite occasional lancemate dialogue to the contrary, mission environment in vanilla MW5 does not affect heat dissipation. Substantially increases the size of a Mech’s reactor explosion. clear skies, cloudy, raining, hailstorms, electric sandstorms and the such) Bigger Critical Explosions Note that each biome loaded can have only 1 weather effect happen at a time. generated biomes will have random weather effects. Randomly generated biomes will have random weather effects More time of day options added to some biomes. You’ll also experience crystal clear days where you can admire the beauty of the maps. This mod is compatible with all known mods. Hireable Pilots At Industrial Hubs ChangesĬhoose either Hireable Elite Pilots At Any Industrial Hubs or Better Progressive Hireable Pilotsġ.3: Nights are actually dark, weather is now realistically harsh (extreme snow is a blizzard), and the ridiculously fast cloud speed is slowed down. Missions generate from 5-100 difficulty in all conflict zones, tonnage increased to 400 for all generated missions, and a custom pilot and ‘mech reward are added to the mission Last Man Standing. This lets light mechs avoid periods in which they are slow and easy to shoot. By adjusting the curves I have that down to 3.7 seconds. Locust in vanilla takes ~5.5 seconds to reach max speed of 130kph from a stop. This makes the first step a little slow but then they are much faster. Increases the acceleration curves for mechs. Also moves Fahad so you don’t need to go down to talk to him.Īpplying some fixes to the in-game timer so it doesn’t take years, if not decades, to get things done. This mod will spawn you at the top on the walkway. Puts new functions in place to enable dynamic Inverse Kinematics for legs This mod aims to first and foremost bring back the much needed detailed mech customization to MW5, along with new gameplay features. Make it more generous or scroogey, more random or less random, whatever suits you. Adjust Salvage Shares, CBill rewards and shares, tonnage, negotiation points, difficulty rating and reputation by scaling the in game values. !! Now with difficulty rating adjustment! !!Īllows players the freedom to customise their own mercenary experience. Increases reputation level cap from 15 to 30 and provides better rewards at the higher levels. Increases negotiation points and how many can be spent in each category.Ĭhanges the values of mech chances of becoming salvage, generally more mechs will appear in salvage window. Non-mech allies and enemies can still receive damage from their teammates.Ĭhanges spawn behavior of mechs, tanks, helis, turrets, and vtols. Removes friendly fire from allied mech units. the mechs across the board to become more consistent with how mass and volume work, which is also close to lore proportions. This combines both the prior EnemyAI and LancemateAI mods into a more efficient less bug prone package. New behaviors and logic to seem more human, and jumpjets enabled. The AI of both enemy mechs and your Lancemates AI to perform better in combat.
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